Conversions: For The Fugue System

Working on a conversion sheet for the Fugue System, this is what I have so far.
Looking for feedback on this.

 


 

Fugue Conversions

Everything follows this “basic pattern”.

  • name
  • description
  • cliché – what it can do
  • health/quality
  • edge/flaw

 

Dagger – a short knife with a pointed and edged blade with an antler handle.
Cliché: Used in HTH combat, melee combat and also as an improvised tool.
Quality: Fair
Edge: Has attached brass knuckles!
Flaw: Due to attached brass knuckles, it cannot be used as a thrown weapon.

 

Teran 1034 Shuttle– A four man shuttle with Lapse-ion drives for planet landing
Cliché: Used for planet side missions, and ship to ship docking, sports 2 lapse-ion drives (Warp 1), and 2 phase-zeo lasers, scanning and sensors allow for a 5 mile radius with “Good” results.
Quality: Mediocre
Edge: Life support system built to last 1 month.
Flaw: Has a faulty J-Shield and has a moderate (TN8) chance of losing inside gravity control.

 

Dice in the Fugue system being 2D6, and are based on a standard mean of “7”,
Charts for 3d6 and Percentiles below, show well how dice mechanics can be converted.

 

Tables;

Rolled: 3-4 5 6-7 8-9 10-11 12-13 14-15 16 17-18
Result: -4 -3 -2 -1 +0 +1 +2 +3 +4

If rolled on 3D6, the “3” and “18” are used for the rule of extremes.

 

Rolled: 1-2 3-6 7-18 19-38 39-62 63-82 83-94 95-98 99-100
Result: -4 -3 -2 -1 +0 +1 +2 +3 +4

If rolled on percentiles, the “1” and “100 (00)” are used for the rule of extremes.

 

Example: An Orc in another game may have 30% chance to hit something with a thrown spear, converting shows us that the Orc really has a spear skill of Mediocre -1 (6). Another way to do this is to take all of the percentiles for a “like” skill set, such as all combat skills, and use the highest percentile to convert all combat.

Example: Orc spear: 30% Hammer: 45%;converted to, “Orc Fighter: Fair +0”

if the game uses a “mechanic” that you want/need 
like a “sanity” attribute. Sanity plays to mind and soul, so take those attributes bonuses and add 1D6.
“Blood Rage”, Body and soul mods + 1D6. Or if sanity as an example always starts at a “set amount” then convert it to the Fugue Table..

 

Convert the Story, not the method or system,
Example: Dagger does 1d4 damage, Fugue dagger… (use the “Basic pattern”)

Clichés and skills can be converted easily, if the game has a category, profession class and or archetype.

Example:

Space ranger, laser pistol 1d6, pilot 1d20, star charts 1d4
(in this example 1d4 is worst and 1d20 is best, so the character with 1d20 as the highest rating converts to Great +2) we then add Space ranger: Great +2 to the character/npc.
If you choose to, you could use the middle most or lowest score to define the Fugue rating.

Another way is to convert with the skills. from the example above, we could do this..(We used the middle rating)

Space ranger (Good +1)
Laser Pistol (Good)
Pilot (Great)
Navigation [star charts] (Fair)